Net (the mission select server) Offline comes in. It becomes and addiction, you’ll find yourself begging the host to reset the host everytime someone fluffs up just so it can be done in the suave and stealthy manner it was designed for. You have to figure all these imperative skills out through frustrating trial and lots and lots of error. You’re never told how to get a guard to stand down or how to tie their hands, you’re never told how to disable security cameras or how to get C4 to make clearing doors easier. Each randomly generated heist requires forethought and care when being played, you survey the map quietly in Casing Mode to ascertain guard and camera locations before putting your mask on and stealthily navigating the map to access the money. It has most definitely stolen itself a victory.Payday isn’t a game that gives itself away easily, in fact the gameplay methods are about as secretive as the characters themselves. I have a feeling that, with continued support, it will only get better and better, and I think that shooter fans looking for something both different and perversely empowering will get a real kick out of what PAYDAY: The Heist has to offer. PAYDAY: The Heist is a classic example of a diamond in the rough, a game that is just too enjoyable at its core for any of its issues to remain unforgivable. I’ve played the two versions of PAYDAY across a number of hours and haven’t even succeeded in a large number of heists, but that hasn’t stopped me having a real laugh with it. Surprisingly, the voice acting is very good (helped by the fact that Hoxton sounds like Mick from the Magic Bullet commercial) and there’s some suitably sleazy music to keep things atmospheric. Characters will occasionally freeze or clip through objects but the saving grace is that nine out of ten visual glitches are quite entertaining in their own right. It’s not exactly hideous, but animations are stiff and textures are flat, making it look very much like the low budget offering it is. Graphically, The Heist is a very “basic” looking game. Players can “mark” these special units to make them easier to spot, but if they become isolated with any of them, chances are good they’ll be on the ground in seconds. Regular cops and SWAT team members are bad enough, but there are a number of special units that can prove highly lethal, ranging from the infuriating tazer unit who can stun players indefinitely to the terrifying Bulldozer with his high-impact shotgun and full body armor. At regular intervals, players must defend themselves against “assaults.” These assaults send waves of increasingly powerful law enforcers into the hostile zone and they can be incredibly difficult. Naturally, the long arm of the law doesn’t take the crew’s transgressions lying down. Simply looking at an object and hitting the command will have the character act accordingly, be it helping up a downed colleague, placing a drill, or even demanding a security guard drop his gun, get on the ground, and cuff himself - which never stops feeling awesome. Shouting at hostages, calling out to other players, and activating objectives is all done contextually with one button/key.
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